Month: January 2016
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Working on the fighting system
Read more: Working on the fighting systemHi there, I’m still working on the game! Crazy isn’t it? Recently, and after many feedbacks I had, I’ve been trying to rework the fighting system to make it more fun and “punchy” (more effects, more feedback), and I also changed a few controls. Among other things: 1 – The character “slides” much less than…