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Oneiric Worlds
The blog of an indie game dev! Demos, paintings, tutorials and problems…
Category:
Tutorial
A few Blender tutorials
June 1, 2021
Semi-procedural foam shader
January 29, 2019
Creating a seamless hand painted stone texture
April 9, 2018
Grass & Vegetation
August 17, 2017
The new Save System
April 20, 2017
Fallen Gods
February 18, 2017
Leo
November 25, 2016
My talk at the Blender Conf
November 21, 2016
Sand Tower
October 21, 2016
The Crow Fortress
October 7, 2016
City Hunter
August 30, 2016
Forest Temple
July 22, 2016
Jungle Falls
July 4, 2016
Snow Leopard
June 24, 2016
Harfang
June 10, 2016
Leopard Timelapse
June 2, 2016
Mushroom – Timelapse
April 7, 2016
Cloud… Step by Step
March 11, 2016
Explosive Plant – Timelapse
July 29, 2015
Wooden crate – Timelapse
June 13, 2015
Some kind of pirate
May 27, 2013
Dragon brushes in GIMP
November 30, 2012
2D image deformation in Blender
November 21, 2012
How to create a smart tile-based floor in a Diablo-like game?
October 24, 2012