{"id":1873,"date":"2026-07-29T20:16:06","date_gmt":"2026-07-29T20:16:06","guid":{"rendered":"https:\/\/oneiricworlds.com\/en\/?p=1873"},"modified":"2026-07-29T20:21:28","modified_gmt":"2026-07-29T20:21:28","slug":"a-new-game-appears","status":"publish","type":"post","link":"https:\/\/oneiricworlds.com\/en\/2026\/07\/a-new-game-appears\/","title":{"rendered":"A new game appears"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Hello dear followers,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Today, it&#8217;s a special announcement! It&#8217;s been a bit more than a year since Zefyr&#8217;s release, and during this time, I&#8217;ve been updating and fixing it, but also trying to prepare what will come next. And today I can finally share with you the brand new Steam page of my next game:&nbsp;<strong>Yashi &#8211; Sand Driver<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/store.steampowered.com\/app\/4601370\/Yashi__Sand_Driver\">&#x1f447;<strong>Wishlist now<\/strong>&#x1f447; to support me and be notified on launch<\/a><a href=\"https:\/\/store.steampowered.com\/app\/4601370\/Yashi__Sand_Driver?snr=1_2108_9__2107\"><\/a><\/h2>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/store.steampowered.com\/app\/4601370\/Yashi__Sand_Driver\"><img loading=\"lazy\" decoding=\"async\" width=\"920\" height=\"430\" src=\"https:\/\/oneiricworlds.com\/en\/wp-content\/uploads\/2026\/07\/header_2x.jpg\" alt=\"Yashi - Sand Driver\" class=\"wp-image-1875\" srcset=\"https:\/\/oneiricworlds.com\/en\/wp-content\/uploads\/2026\/07\/header_2x.jpg 920w, https:\/\/oneiricworlds.com\/en\/wp-content\/uploads\/2026\/07\/header_2x-300x140.jpg 300w, https:\/\/oneiricworlds.com\/en\/wp-content\/uploads\/2026\/07\/header_2x-768x359.jpg 768w\" sizes=\"auto, (max-width: 920px) 100vw, 920px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This will hopefully push the game a bit more in the mysterious grand Steam machinery.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">So What is this game ?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Here&#8217;s the pitch: in an endless desert, you are Yashi, a lone survivor&#8230; until this radio signal changes everything. Jump in your van with your faithful coyote, drive across the wastelands, survive the heat, scavenge resources, craft tools, fight the elements &amp; find your way to New Eden in this feel-good road trip.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ll let you check the Steam page for more details.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why a new game and not a sequel to Zefyr?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Well, developing Zefyr has been a quite difficult journey &#x1f605;. I wanted something simpler to keep my sanity. Furthermore, despite the very nice reviews and decent sales for an indie game, I&#8217;m still very far from breaking even, so I need to make a game faster with a more viable business model (or even just with a business model at all&#8230; &#x1f601;) if I want to keep making games. So, smaller scope, faster dev, different setting, but&#8230; same vibe &#x1f447;!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Is it linked to Zefyr?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Well not explicitly or in the lore\/world. However, you&#8217;ll find the same mood and feel-good atmosphere that you may have loved in Zefyr. And now that I look at it from a broader perspective, in Zefyr you sail the Ocean on a turtle to explore islands. In Yashi, you drive in the Desert with your coyote to explore unknown places. There&#8217;s definitely a common theme here.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;6a6c8b617b2a0&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"6a6c8b617b2a0\" class=\"wp-block-image wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"780\" height=\"247\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on--pointerdown=\"actions.preloadImage\" data-wp-on--pointerenter=\"actions.preloadImageWithDelay\" data-wp-on--pointerleave=\"actions.cancelPreload\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/oneiricworlds.com\/en\/wp-content\/uploads\/2026\/07\/a34eca4e19a473c76731193e60a40c8a9322dbc1.gif\" alt=\"\" class=\"wp-image-1876\"\/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\tdata-wp-bind--aria-label=\"state.thisImage.triggerButtonAriaLabel\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.thisImage.buttonRight\"\n\t\t\tdata-wp-style--top=\"state.thisImage.buttonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In a way, Yashi is the &#8220;Journey&#8221; of my Zefyr\/Abzu. It wasn&#8217;t on purpose, but it definitely seems like it &#x1f60a;.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">So Smaller Scope?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">That&#8217;s the intent indeed. I aim at something between 2 and 4h of play, that you can complete in one play session. Of course, it will come at a lower price too. The progress should be more free and less linear than in Zefyr, giving Yashi some elements of sandbox (no pun intended &#x1f601;) where you discover and upgrade at your own pace. Expect no NPC, no dialogs, no quests, no enemies, just a simple goal, a cute companion, and free exploration. I know that Zefyr story was a bit weak, so I chose to keep it to environmental narration here. Let&#8217;s focus!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">So no more Zefyr?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Don&#8217;t worry, I still plan a few fixes and quality of life updates thanks to all your feedback. I&#8217;ll do my best to juggle between these and the dev of Yashi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Subscribe to the Newsletter!<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If you don&#8217;t want to miss any big milestones in my next games, please&nbsp;<a href=\"https:\/\/steamcommunity.com\/linkfilter\/?u=https%3A%2F%2Fwww.oneiricworlds.com%2F%23subscribe\">subscribe to the newsletter<\/a>. I&#8217;ve recently setup this to be sure to be able to reach directly to players.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As always, thanks a lot for your amazing support, and see you soon.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Have a great day, take care!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Peace.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mathias, the dev<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello dear followers, Today, it&#8217;s a special announcement! It&#8217;s been a bit more than a year since Zefyr&#8217;s release, and during this time, I&#8217;ve been updating and fixing it, but also trying to prepare what will come next. And today I can finally share with you the brand new Steam page of my next game:&nbsp;Yashi [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1871,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,3],"tags":[26,48,65],"class_list":["post-1873","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game","category-news","tag-game","tag-news","tag-steam"],"_links":{"self":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/1873","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/comments?post=1873"}],"version-history":[{"count":3,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/1873\/revisions"}],"predecessor-version":[{"id":1878,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/1873\/revisions\/1878"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media\/1871"}],"wp:attachment":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media?parent=1873"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/categories?post=1873"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/tags?post=1873"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}