{"id":20,"date":"2016-01-29T09:39:00","date_gmt":"2016-01-29T09:39:00","guid":{"rendered":""},"modified":"2016-03-11T13:58:52","modified_gmt":"2016-03-11T13:58:52","slug":"working-on-the-fighting-system","status":"publish","type":"post","link":"https:\/\/oneiricworlds.com\/en\/2016\/01\/working-on-the-fighting-system\/","title":{"rendered":"Working on the fighting system"},"content":{"rendered":"<p>Hi there,<\/p>\n<p>I&#8217;m still working on the game! Crazy isn&#8217;t it?<\/p>\n<p>Recently, and after many feedbacks I had, I&#8217;ve been trying to rework the fighting system to make it more fun \u00a0and &#8220;punchy&#8221; (more effects, more feedback), and I also changed a few controls.<\/p>\n<p>Among other things:<\/p>\n<p>1 &#8211; The character &#8220;slides&#8221; much less than before when attacking<\/p>\n<p>2 &#8211; Hits trigger a micro-freeze and some kind of vibration feel on the enemy, resulting in a much more convincing power strike. I got this by carefully watching ultra slow-motion videos of Street Fighter. They achieve to convey so much energy to each character move that I spent hours carefully studying how it was done. This was super instructive.<\/p>\n<p>3 &#8211; The super attack now has more visual effects<\/p>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/2.bp.blogspot.com\/-kJzpfQ0IFoQ\/VqsuFDlUfQI\/AAAAAAAAAJ0\/zTMr0XYGr8Y\/s1600\/20160111_131204.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/2.bp.blogspot.com\/-kJzpfQ0IFoQ\/VqsuFDlUfQI\/AAAAAAAAAJ0\/zTMr0XYGr8Y\/s400\/20160111_131204.png\" alt=\"\" width=\"400\" height=\"208\" border=\"0\" \/><\/a><\/div>\n<p><i style=\"text-align: center;\"><br \/>\n<\/i><\/p>\n<div style=\"text-align: center;\"><i style=\"text-align: center;\">A new effect for the super attack<\/i><\/div>\n<p><i style=\"text-align: center;\"><br \/>\n<\/i>4 &#8211; Enemies now have a super attack too, and it can&#8217;t be blocked. You can only run away from it. It&#8217;s not that difficult when fighting a single enemy, but it gets much more complicated when there are many of them. You&#8217;ll have to adapt your strategies!<\/p>\n<div style=\"text-align: center;\"><a href=\"http:\/\/3.bp.blogspot.com\/-_ERaYKMfFcI\/Vqs3GZMIwEI\/AAAAAAAAAKE\/fcZ7_7gY5Fo\/s1600\/20160129_105205.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/3.bp.blogspot.com\/-_ERaYKMfFcI\/Vqs3GZMIwEI\/AAAAAAAAAKE\/fcZ7_7gY5Fo\/s400\/20160129_105205.png\" alt=\"\" width=\"400\" height=\"222\" border=\"0\" \/><\/a><\/div>\n<div style=\"text-align: center;\"><\/div>\n<div style=\"text-align: center;\"><i>Get away&#8230;<\/i><\/div>\n<div style=\"text-align: center;\"><\/div>\n<div style=\"text-align: center;\"><a href=\"http:\/\/1.bp.blogspot.com\/-R9BHU-BAZmQ\/Vqs3IKZLOgI\/AAAAAAAAAKQ\/wzhNksbMAp0\/s1600\/20160129_105206.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/1.bp.blogspot.com\/-R9BHU-BAZmQ\/Vqs3IKZLOgI\/AAAAAAAAAKQ\/wzhNksbMAp0\/s400\/20160129_105206.png\" alt=\"\" width=\"400\" height=\"222\" border=\"0\" \/><\/a><\/div>\n<div style=\"text-align: center;\"><\/div>\n<div style=\"text-align: center;\"><i>Boom<\/i><\/div>\n<p>5 &#8211; I tried to balanced the fighting by giving each attack a possible counter. I learnt a lot about fight system designs on David Sirling website (http:\/\/www.sirlin.net\/articles\/designing-yomi). This guy worked on re-balancing of the old Street Fighter II game. Crazy good work to learn from!<\/p>\n<p>6 &#8211; Blocking now uses some magnetic energy, and you can&#8217;t block for ever without moving\/escaping to recover energy. This changes a lot the way to tackle fights.<\/p>\n<div style=\"text-align: center;\"><\/div>\n<p>Sadly, trying to improve the fighting system broke a few things, and I&#8217;ll have to balance again attack power, speed and other parameters. Plus, I&#8217;ll have to adapt the tutorials in the Bo Dojo one day or the other.<\/p>\n<p>But anyways! I hope the game keeps getting better and better.<\/p>\n<p>Peace!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi there, I&#8217;m still working on the game! Crazy isn&#8217;t it? Recently, and after many feedbacks I had, I&#8217;ve been trying to rework the fighting system to make it more fun \u00a0and &#8220;punchy&#8221; (more effects, more feedback), and I also changed a few controls. Among other things: 1 &#8211; The character &#8220;slides&#8221; much less than [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":105,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-20","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dev"],"_links":{"self":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/20","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/comments?post=20"}],"version-history":[{"count":3,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/20\/revisions"}],"predecessor-version":[{"id":266,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/20\/revisions\/266"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media\/105"}],"wp:attachment":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media?parent=20"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/categories?post=20"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/tags?post=20"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}