{"id":36,"date":"2014-12-23T18:37:00","date_gmt":"2014-12-23T18:37:00","guid":{"rendered":""},"modified":"2016-02-22T08:42:39","modified_gmt":"2016-02-22T08:42:39","slug":"christmas-demo","status":"publish","type":"post","link":"https:\/\/oneiricworlds.com\/en\/2014\/12\/christmas-demo\/","title":{"rendered":"Christmas 2014 Demo"},"content":{"rendered":"<p>And here is the last demo of <b>World of Thieves<\/b>, a<b> 3D adventure\/stealth game between &#8220;<\/b><b><b>Zelda<\/b>&#8221; <\/b>and <b>&#8220;<\/b><b><b>Beyond Good and Evil<\/b>&#8220;. <\/b>Don&#8217;t hesitate to test\/share\/reblog\/comment\/like if you want to help me!<b><br \/>\n<\/b><\/p>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/1.bp.blogspot.com\/-RWWAoqOINzQ\/VJmymeeX5iI\/AAAAAAAAIuA\/_ddhtvqU9Fg\/s1600\/20141222_155850.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/1.bp.blogspot.com\/-RWWAoqOINzQ\/VJmymeeX5iI\/AAAAAAAAIuA\/_ddhtvqU9Fg\/s1600\/20141222_155850.png\" alt=\"\" width=\"640\" height=\"360\" border=\"0\" \/><\/a><\/div>\n<p>&nbsp;<\/p>\n<div style=\"clear: both; text-align: center;\"><\/div>\n<div style=\"text-align: center;\"><a href=\"http:\/\/www.oneiricworlds.com\/demos\/20141223_worldOfThieves_Win32.zip\"><span style=\"font-size: x-large;\">Download for Windows<\/span><\/a><br \/>\n<a href=\"http:\/\/www.oneiricworlds.com\/demos\/20141223_worldOfThieves_Linux.zip\"><span style=\"font-size: x-large;\"><span style=\"font-size: x-large;\">Download for Linux<\/span><\/span><\/a><br \/>\n<span style=\"font-size: x-large;\"><span style=\"font-size: x-large;\"><a href=\"http:\/\/www.oneiricworlds.com\/demos\/20141223_worldOfThieves_MacOSX.zip\"><span style=\"font-size: x-large;\">Download for MacOSX<\/span><\/a><\/span> <\/span><span style=\"font-size: x-large;\">All downloads are 32-bits\u00a0 <\/span><\/p>\n<\/div>\n<p><b>Survey<\/b>: Don&#8217;t forget to complete the <a href=\"https:\/\/oneiricworlds.com\/en\/p\/loading.html\">online survey<\/a> after playing the game!<br \/>\n<b>Bug hunt<\/b>: As usual, <a href=\"https:\/\/oneiricworlds.com\/en\/p\/contact.html\">contact me<\/a> for bugs or any feedback.<br \/>\n<b>Get all the news<\/b>: if you don&#8217;t want to miss anything, <a href=\"https:\/\/oneiricworlds.com\/en\/p\/subscribe.html\">subscribe<\/a>, or follow me on <a href=\"https:\/\/www.facebook.com\/pages\/Oneiric-Worlds\/428788250544352?ref=stream\">facebook<\/a>!<\/p>\n<h3>MAC OS X and Linux are back<\/h3>\n<p>It&#8217;s been a while since I haven&#8217;t posted a release for MacOS and Linux, so here they are! I recently optimized the demo filesize, so I can post 3 downloads again.<\/p>\n<ul>\n<li><b>Linux<\/b><\/li>\n<\/ul>\n<p>Under Linux, you have to change the execution rights on the game file:<br \/>\n<span style=\"background-color: #eeeeee;\"><span style=\"font-family: 'Courier New',Courier,monospace;\">chmod +x worldOfThieves.x86<\/span><\/span><\/p>\n<p>If you use this 32-bit version of the game on a 64-bit operating system,<br \/>\nyou may also have to install 32-bit libraries.<br \/>\nI was successful with the following commands:<br \/>\nOn Ubuntu:<br \/>\n<span style=\"background-color: #eeeeee;\"><span style=\"font-family: 'Courier New',Courier,monospace;\">sudo apt-get install ia-libs<\/span><\/span><br \/>\nOn Fedora:<br \/>\n<span style=\"background-color: #eeeeee;\"><span style=\"font-family: 'Courier New',Courier,monospace;\">yum install libstdc++.x86<\/span><\/span><br \/>\n&#8230; which doesn&#8217;t seem to be the exact same thing. But it did the trick for me.<\/p>\n<p>By the way, I noticed the game is really slow on my Linux systems. It was only playable with the lowest quality settings possible. Maybe this is due to my graphic drivers, but I&#8217;ll have to test further. It even crashed at the beginning of the pirate warehouse level. Don&#8217;t hesitate to tell me if you experiment such problems.<\/p>\n<ul>\n<li><b>Mac OS<\/b><\/li>\n<\/ul>\n<p>Haha&#8230; I didn&#8217;t test on Mac, because I don&#8217;t have a Mac. But the beauty of Unity is that I can release on Mac from a Windows system anyway.<br \/>\nSo, if Mac users out there want to give it a try and tell me what&#8217;s wrong (or what&#8217;s right, hopefully \ud83d\ude09 ), you&#8217;re most welcome!<\/p>\n<h3>What&#8217;s new since the last demo?<\/h3>\n<p>You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics\/sound\/music enhancement. I now focus my work on adding levels and quests for the final release.<\/p>\n<p>The main new things (most of which can&#8217;t be seen in the demo) are:<\/p>\n<ul>\n<li>new animals: geckos and fennec fox<\/li>\n<li>new characters: Turtle Master on Aqualums, Rodrig the retired pirate on Zephyr Island, both with full dialog tree and quests.<\/li>\n<li>new enemies: guards and robots (still prototype)<\/li>\n<li>new flower: lilypads<\/li>\n<li>optimisation on my tools for level edition<\/li>\n<li>automatic tests on very usual mistakes I tend to repeat on each release (systematic non-regression tests)<\/li>\n<li>more avatars\/images completed<\/li>\n<li>dialogs can now use a dynamic camera<\/li>\n<li>sun lens flares<\/li>\n<li>use of real-time clothe animation for pirates headbands and guards hat<\/li>\n<li>heavy optimisation on grass rendering, ia code, dynamic loading zones<\/li>\n<li>optimized texture sizes, resulting in 50% smaller game files<\/li>\n<li>use of deferred rendering which slightly boosts the framerate<\/li>\n<li>trails appear when the player falls for a long time<\/li>\n<li>saving the game now displays a screenshot<\/li>\n<li>whole new level: mines, with a bunch of new textures and props, effects and gameplay items&#8230;<\/li>\n<li>new island (quite empty at the moment) with its own dynamic skybox\/light rig<\/li>\n<li>design and integration of the 1st boss!<\/li>\n<li>map display can now manage multiple floor levels<\/li>\n<li>a few more props: bed, various jars, metal crates, books, plants at Iris&#8217;,<\/li>\n<li>new gameplay items: mine trolleys, lasers, energy-based switches, energy capsules, &#8230;<\/li>\n<li>bug fix on various shaders with depth-of-field effect<\/li>\n<li>bug fix on several enemy freezes<\/li>\n<li>various bug fixes on switchs\/platforms dependency and state save (I bet there are still some of them in there&#8230;)<\/li>\n<li>lots lots lots of minor bug fixes.<\/li>\n<\/ul>\n<p>I spent quite some time trying to port every shader to DirectX 11, but I still have graphical artifacts despite the better overall performances.<\/p>\n<h3>What&#8217;s broken ?<\/h3>\n<p>You didn&#8217;t expect everything to work perfectly, did you? I&#8217;m aware of a few bugs\/regressions:<\/p>\n<ul>\n<li>Environments are still a bit empty<\/li>\n<li>Some sounds must be re-designed<\/li>\n<li>The game lacks some music\/sounds<\/li>\n<li>You won&#8217;t always know what switches activate especially in the Bo Trial Dungeon)&#8230; Try to understand \ud83d\ude42<\/li>\n<li>Some pirates may not be as aggressive as before in the pirate warehouse level.<\/li>\n<\/ul>\n<h3><\/h3>\n<h3>Controls<\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><b>ZQSD or WASD<\/b>: move the character. It&#8217;s both AZERTY and QWERTY compatible<\/li>\n<li><b>Space<\/b>: jump and climb<\/li>\n<li><b>Shift<\/b>: crouch, fall and block<\/li>\n<li><b>Mouse move<\/b>: move the camera<\/li>\n<li><b>E<\/b>: weapon selection menu<\/li>\n<li><b>Left click<\/b>: main weapon (Bo) or contextual action<\/li>\n<li><b>Right click<\/b>: secondary weapon<\/li>\n<li><b>Tab<\/b>: inventory\/map\/missions<\/li>\n<\/ul>\n<p>Have fun! Peace!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And here is the last demo of World of Thieves, a 3D adventure\/stealth game between &#8220;Zelda&#8221; and &#8220;Beyond Good and Evil&#8220;. Don&#8217;t hesitate to test\/share\/reblog\/comment\/like if you want to help me! &nbsp; Download for Windows Download for Linux Download for MacOSX All downloads are 32-bits\u00a0 Survey: Don&#8217;t forget to complete the online survey after playing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":143,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-36","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-demo"],"_links":{"self":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/36","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/comments?post=36"}],"version-history":[{"count":3,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/36\/revisions"}],"predecessor-version":[{"id":145,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/36\/revisions\/145"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media\/143"}],"wp:attachment":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media?parent=36"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/categories?post=36"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/tags?post=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}