{"id":43,"date":"2014-04-14T11:06:00","date_gmt":"2014-04-14T11:06:00","guid":{"rendered":"http:\/\/oneiricworlds.com\/en\/index.php\/2014\/04\/14\/new-demo-4\/"},"modified":"2016-02-20T17:19:43","modified_gmt":"2016-02-20T17:19:43","slug":"new-demo-4","status":"publish","type":"post","link":"https:\/\/oneiricworlds.com\/en\/2014\/04\/new-demo-4\/","title":{"rendered":"April 2014 Demo"},"content":{"rendered":"<p>And here is the last demo of <b>World of Thieves<\/b>, a<b> 3D adventure\/stealth game between &#8220;<\/b><b><b>Zelda<\/b>&#8221; and &#8220;<\/b><b><b>Beyond Good and Evil<\/b>&#8220;. <\/b>Don&#8217;t hesitate to test\/share\/reblog\/comment\/like if you want to help me!<b><br \/>\n<\/b><\/p>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/2.bp.blogspot.com\/-lieSwTloZ-Q\/U0u96PU72NI\/AAAAAAAAHzI\/ECqy2iEiC5E\/s1600\/20140414_125037.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/2.bp.blogspot.com\/-lieSwTloZ-Q\/U0u96PU72NI\/AAAAAAAAHzI\/ECqy2iEiC5E\/s1600\/20140414_125037.png\" alt=\"\" width=\"400\" height=\"232\" border=\"0\" \/><\/a><\/div>\n<p>&nbsp;<\/p>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/1.bp.blogspot.com\/-NJIBVUUe_vA\/UtkLXPyXdoI\/AAAAAAAAHlU\/7J1oAH4SJTQ\/s1600\/20140116_091837.png\">\u00a0<\/a><\/div>\n<div style=\"text-align: center;\"><a href=\"http:\/\/www.oneiricworlds.com\/demos\/20140414_worldOfThieves_Win32.zip\"><span style=\"font-size: x-large;\">Download for Windows<\/span><\/a><br \/>\n<span style=\"font-size: x-large;\"><a href=\"http:\/\/www.oneiricworlds.com\/demos\/20140414_worldOfThieves_Linux.zip\">Download for Linux<\/a><\/span><br \/>\n<span style=\"font-size: x-large;\"><a href=\"http:\/\/www.oneiricworlds.com\/demos\/20140414_worldOfThieves_MacOSX.zip\">Download for Mac OS X<\/a><\/span><br \/>\n<span style=\"font-size: x-large;\">Every download is 32-bits\u00a0 <\/span><\/div>\n<p><b>Survey<\/b>: Don&#8217;t forget to complete the <a href=\"http:\/\/home.oneiricworlds.com\/p\/loading.html\">online survey<\/a> after playing the game!<br \/>\n<b>Bug hunt<\/b>: As usual, <a href=\"http:\/\/home.oneiricworlds.com\/p\/contact.html\">contact me<\/a> for bugs or any feedback.<br \/>\n<b>Get all the news<\/b>:if you don&#8217;t want to miss anything, <a href=\"http:\/\/home.oneiricworlds.com\/p\/subscribe.html\">subscribe<\/a>!<\/p>\n<h3>Install Notes<\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><b>Linux<\/b><\/li>\n<\/ul>\n<p>Under Linux, you have to change the execution rights on the game file:<br \/>\n<span style=\"background-color: #eeeeee;\"><span style=\"font-family: 'Courier New',Courier,monospace;\">chmod +x worldOfThieves.x86<\/span><\/span><\/p>\n<p>If you use this 32-bit version of the game on a 64-bit operating system,<br \/>\nyou may also have to install 32-bit libraries.<br \/>\nI was successful with the following commands:<br \/>\nOn Ubuntu:<br \/>\n<span style=\"background-color: #eeeeee;\"><span style=\"font-family: 'Courier New',Courier,monospace;\">sudo apt-get install ia-libs<\/span><\/span><br \/>\nOn Fedora:<br \/>\n<span style=\"background-color: #eeeeee;\"><span style=\"font-family: 'Courier New',Courier,monospace;\">yum install libstdc++.x86<\/span><\/span><br \/>\n&#8230; which doesn&#8217;t seem to be the exact same thing. But it did the trick for me.<\/p>\n<p>By the way, I noticed the game is really slow on my Linux systems. It was only playable with the lowest quality settings possible. Maybe this is due to my graphic drivers, but I&#8217;ll have to test further. It even crashed at the beginning of the pirate warehouse level. Don&#8217;t hesitate to tell me if you experiment such problems.<\/p>\n<ul>\n<li><b>Mac OS<\/b><\/li>\n<\/ul>\n<p>Haha&#8230; I didn&#8217;t test on Mac, because I don&#8217;t have a Mac. But the beauty of Unity is that I can release on Mac from a Windows system anyway.<br \/>\nSo, if Mac users out there want to give it a try and tell me what&#8217;s wrong (or what&#8217;s right, hopefully \ud83d\ude09 ), you&#8217;re most welcome!<\/p>\n<h3>What&#8217;s new since the last demo?<\/h3>\n<p>It&#8217;s been 3 months since the last demo, so what&#8217;s new you may ask? Well, probably nothing that you will notice :(&#8230; Because the main story, quests and levels are almost identical. So what did I do? I worked a lot on more core\/fundamental stuff. This is the injustice of working on the development side&#8230; Almost all the work is invisible:<\/p>\n<ul>\n<li>smoother camera moves<\/li>\n<li>better camera collisions<\/li>\n<li>lots of feedback added during fights: camera shake, blur, vignetting and chromatic abberations when a hit is taken<\/li>\n<li>visualisation of sound waves on impacts<\/li>\n<li>various post-processing effects: depth of field, bloom and screen space ambient occlusion<\/li>\n<li>speech bubbles for the pirates<\/li>\n<li>crouch position for the hero<\/li>\n<li>blocking skills for the hero and the enemies<\/li>\n<li>better collision tests for the climbing moves<\/li>\n<li>charge animation for the hero mega attack<\/li>\n<li>a few more items (not usable in the demo however): bomb, flute, cure fruit<\/li>\n<li>hud\/gui improvement for contextual actions, hints and help<\/li>\n<li>2 more collectable categories (not in the demo): ill animals that you&#8217;ll have to cure (only sheeps at the moment) and flowers<\/li>\n<li>control redesign for item use<\/li>\n<li>black stripes during dialogs\/cutscenes<\/li>\n<li>fully open world with continuous dynamic background loading (you won&#8217;t notice in the demo)<\/li>\n<li>better path finding for enemies<\/li>\n<li>music management system with music depending on the location of the player\u00a0 and with smooth audio transition between zones<\/li>\n<li>a few more buildings on Tera Island and some funky sheeps<\/li>\n<li>re-recording of the intro music with better sound and rythm quality<\/li>\n<li>music for Tera Island<\/li>\n<li>shoot cool down for range weapons<\/li>\n<li>different target icons for each range weapon (not in the demo)<\/li>\n<li>game (and menus) playable with a joypad<\/li>\n<li>fog with dynamic color changing<\/li>\n<li>flag with physical simulation on the Thief Guild<\/li>\n<li>redesign of the day skybox<\/li>\n<li>better rendering of far away objects<\/li>\n<li>dynamic light variation of &#8220;thin&#8221; objects (grass, ropes, &#8230;)<\/li>\n<li>better answer selection in dialogs<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3>What&#8217;s broken since the last demo?<\/h3>\n<p>You didn&#8217;t expect everything to be better did you? I&#8217;m aware of a few bugs\/regressions:<\/p>\n<ul>\n<li>The inventory is a bit less functionnal: you have to use the keyboard to change the current page (missions\/inventory\/map) but the mouse to select items inside each page. And sometimes the current page changes when you click somewhere else.<\/li>\n<li>The new camera positionning algorithm is nicer, but less stable. It totally crashes the game in some very specific locations and I can&#8217;t spot why at the moment. I&#8217;m working on it&#8230;<\/li>\n<li>On Linux, the image is locally reversed on impacts&#8230; This makes a strange effect.<\/li>\n<\/ul>\n<h3><\/h3>\n<h3>Controls<\/h3>\n<p>&nbsp;<\/p>\n<ul>\n<li><b>ZQSD or WASD<\/b>: move the character. It&#8217;s both AZERTY and QWERTY compatible<\/li>\n<li><b>Space<\/b>: jump and climb<\/li>\n<li><b>Shift<\/b>: crouch and block<\/li>\n<li><b>Mouse move<\/b>: move the camera<\/li>\n<li><b>E<\/b>: weapon selection menu(useless in this demo)<\/li>\n<li><b>Left click<\/b>: main weapon (Bo) or contextual action<\/li>\n<li><b>Right click<\/b>: secondary weapon<\/li>\n<li><b>Tab<\/b>: inventory\/map\/missions<\/li>\n<\/ul>\n<p>Have fun! Peace!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And here is the last demo of World of Thieves, a 3D adventure\/stealth game between &#8220;Zelda&#8221; and &#8220;Beyond Good and Evil&#8220;. Don&#8217;t hesitate to test\/share\/reblog\/comment\/like if you want to help me! &nbsp; \u00a0 Download for Windows Download for Linux Download for Mac OS X Every download is 32-bits\u00a0 Survey: Don&#8217;t forget to complete the online [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":231,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-43","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-demo"],"_links":{"self":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/comments?post=43"}],"version-history":[{"count":1,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/43\/revisions"}],"predecessor-version":[{"id":232,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/43\/revisions\/232"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media\/231"}],"wp:attachment":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media?parent=43"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/categories?post=43"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/tags?post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}