{"id":77,"date":"2013-05-27T18:44:00","date_gmt":"2013-05-27T18:44:00","guid":{"rendered":"http:\/\/oneiricworlds.com\/en\/index.php\/2013\/05\/27\/some-kind-of-pirate\/"},"modified":"2016-02-22T09:13:18","modified_gmt":"2016-02-22T09:13:18","slug":"some-kind-of-pirate","status":"publish","type":"post","link":"https:\/\/oneiricworlds.com\/en\/2013\/05\/some-kind-of-pirate\/","title":{"rendered":"Some kind of pirate"},"content":{"rendered":"<p>Hello everybody, I&#8217;ve been trying to create a first character lately (at least a character with a real appearance, and finest animations). There&#8217;s still a lot of work but here it is:<\/p>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/2.bp.blogspot.com\/-Or42a2e0dJ8\/UaOhnSOH-EI\/AAAAAAAAGfs\/XbtwB-y27hc\/s1600\/pirateSheet.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/2.bp.blogspot.com\/-Or42a2e0dJ8\/UaOhnSOH-EI\/AAAAAAAAGfs\/XbtwB-y27hc\/s400\/pirateSheet.png\" alt=\"\" width=\"400\" height=\"246\" border=\"0\" \/><\/a><\/div>\n<p>He&#8217;s some kind of big tough guy with a &#8220;Mom&#8221; tattoo. He doesn&#8217;t have a lot of &#8220;pirate&#8221; accessories (hat,\u00a0 weapons, bird, &#8230;) so one cannot really tell if he&#8217;s a pirate or a sailor or just a badass, but this will be added in game. I also worked on various animations (walk, run, fall asleep, &#8230;). It&#8217;s really difficult to achieve something perfect, so at one point you have to stop even if you&#8217;re not fully satisfied.<\/p>\n<p>For curious people, I posted a tutorial on how I created this guy on deviant art here: <a href=\"http:\/\/matou31.deviantart.com\/art\/Cartoon-pirate-tutorial-373913542\">http:\/\/matou31.deviantart.com\/art\/Cartoon-pirate-tutorial-373913542<\/a><\/p>\n<p>I worked a lot on this one, especially trying to find a graphical style that suits both my skills and the kind of universe I want to create. I think I worked on this one for a few days. But, if I had to create it from scratch now, knowing precisely what I want to achieve, it wouldn&#8217;t be that long. The real difficulty is <b>finding the final look<\/b>, not actually creating it. By the way, he may evolve a little bit, but I think characters will likely be based on simple colors and cartoonish shapes. It&#8217;s much easier to do given the time I have. For those who know, I aim at something like &#8220;Zelda Windwaker&#8221; graphical style, at least for characters.<\/p>\n<p>You may notice that the first character I fully work on is not the player. This is because I&#8217;m not quite sure yet about the look I want for him. Of course I have many studies, but none is really OK at the moment. And furthermore, the player will always be on a screen, so I think I&#8217;ll wait a bit to have better skills in animating\/modeling to create the player.<\/p>\n<p>In addition to this first character, I also worked on a way to create levels in Blender that I can finely import in Unity. At the moment, I can fully model a level in blender and add logical items to it (ennemy, main character, path point) and I can get it in Unity with a little transformation script.<\/p>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/4.bp.blogspot.com\/-qKtg2Cpiuig\/UaOl2aRJr7I\/AAAAAAAAGf8\/QdY2-UBkm8A\/s1600\/2013_05_27_blenderEditor.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/4.bp.blogspot.com\/-qKtg2Cpiuig\/UaOl2aRJr7I\/AAAAAAAAGf8\/QdY2-UBkm8A\/s400\/2013_05_27_blenderEditor.jpg\" alt=\"\" width=\"400\" height=\"225\" border=\"0\" \/><\/a><\/div>\n<div style=\"text-align: center;\"><i>The level in Blender, with logical entities: red ones are &#8220;ennemies&#8221;, yellow ones are path points.<\/i><\/div>\n<div style=\"text-align: left;\"><i>\u00a0<\/i><\/div>\n<div style=\"text-align: left;\">I export all this in an FBX file, and, in Unity, I run a script to replace all logical entities, based on naming conventions (not very pro, but truely efficient). Maybe I&#8217;ll talk more on this later, because the editor\/conversion scripts are still in development.<\/div>\n<div style=\"text-align: center;\"><\/div>\n<div style=\"clear: both; text-align: center;\"><a style=\"margin-left: 1em; margin-right: 1em;\" href=\"http:\/\/4.bp.blogspot.com\/-jqbe3TgbKAE\/UaOmHfnkm-I\/AAAAAAAAGgE\/2fO9sTp7Uek\/s1600\/20130527_202739.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/4.bp.blogspot.com\/-jqbe3TgbKAE\/UaOmHfnkm-I\/AAAAAAAAGgE\/2fO9sTp7Uek\/s400\/20130527_202739.png\" alt=\"\" width=\"400\" height=\"222\" border=\"0\" \/><\/a><\/div>\n<div style=\"text-align: center;\"><i>The in-game level. Every logical entity has been converted to the real mesh\/texture\/game object.<\/i><\/div>\n<div style=\"text-align: center;\"><\/div>\n<div style=\"text-align: left;\">This enables me to quickly create a level prototype in Blender as I&#8217;m very familiar with its graphical interface. This way, I can test a level and see if it&#8217;s fun, or too easy, or too hard, and check that it can be finished. Or course, at the moment, my levels are graphically very poor, but decoration will come later. Functionnality first!<\/div>\n<div style=\"text-align: left;\"><\/div>\n<div style=\"text-align: left;\">Okay, that&#8217;s all for today. I&#8217;ll try to post a demo by the end of the week with -hopefully- tutorials in it, as I had requests about these.<\/div>\n<div style=\"text-align: left;\"><\/div>\n<div style=\"text-align: left;\">See you!<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Hello everybody, I&#8217;ve been trying to create a first character lately (at least a character with a real appearance, and finest animations). There&#8217;s still a lot of work but here it is: He&#8217;s some kind of big tough guy with a &#8220;Mom&#8221; tattoo. He doesn&#8217;t have a lot of &#8220;pirate&#8221; accessories (hat,\u00a0 weapons, bird, &#8230;) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":182,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[20],"class_list":["post-77","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorial","tag-blender"],"_links":{"self":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/77","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/comments?post=77"}],"version-history":[{"count":1,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/77\/revisions"}],"predecessor-version":[{"id":183,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/posts\/77\/revisions\/183"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media\/182"}],"wp:attachment":[{"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/media?parent=77"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/categories?post=77"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oneiricworlds.com\/en\/wp-json\/wp\/v2\/tags?post=77"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}