Month: October 2012
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How to create a smart tile-based floor in a Diablo-like game?
Read more: How to create a smart tile-based floor in a Diablo-like game?Today I will present to you a technique to create a nice looking video game ground using the classical “tiles”, but I will go further into details about how to introduce some variation to break the obvious repetition. I have found this trick by carefully studying a video game called “Torchlight” (a cool Diablo-like…
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Let’s play
Read more: Let’s playHello! On this blog I’ll try to post various information about video game creation while I am designing my own. Hopefully this will help someone somewhere! I will share my experience in art creation, software development, marketing issues, and point to resources that I think are useful. See you! PS: Of course no, I won’t…