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Month: October 2012

  • How to create a smart tile-based floor in a Diablo-like game?

    How to create a smart tile-based floor in a Diablo-like game?

      Today I will present to you a technique to create a nice looking video game ground using the classical “tiles”, but I will go further into details about how to introduce some variation to break the obvious repetition. I have found this trick by carefully studying a video game called “Torchlight” (a cool Diablo-like…

    Read more: How to create a smart tile-based floor in a Diablo-like game?
  • Let’s play

    Let’s play

    Hello! On this blog I’ll try to post various information about video game creation while I am designing my own. Hopefully this will help someone somewhere! I will share my experience in art creation, software development, marketing issues, and point to resources that I think are useful. See you! PS: Of course no, I won’t…

    Read more: Let’s play