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Category: Tutorial

  • Ocean again, sound design & NPC

    Ocean again, sound design & NPC

    Hello there, Welcome to the April update! What’s new this month? Ocean Gameplay I’ve been working on the ocean gameplay and now, the waves have a real influence on the gameplay! The turtle can move up and down waves and I have also added the ability to jump. This makes the controls more inline with…

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  • A few Blender tutorials

    A few Blender tutorials

    Hello there! It’s been a while! As always, I have many new things to share with you, and not enough time to write about it! But one thing at a time 😀! Today I share a few Blender video tutorials I’ve made while creating Slide Animal Race. It’s the making-of of the penguin character, from…

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  • Semi-procedural foam shader

    Semi-procedural foam shader

    Hello everyone, It’s been a long time since I last posted a technical tutorial, so finally, here’s a new one. This one will tackle the problem of creating procedural foam for my game. I’ll try to explain my thinking process and the different choices I’ve made to create this: The final foam rendering in my…

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  • Creating a seamless hand painted stone texture

    Creating a seamless hand painted stone texture

    Hello there, Finally, I take the time to share another little tutorial. Here is my process to create a seamless hand painted texture for my game. I hope you’ll find it interesting!     Peace!

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  • Grass & Vegetation

    Grass & Vegetation

    Hello everybody, Recently I tried to visually upgrade the demo in order to achieve a better look for the game. I put some effort on rendering grass and vegetation, so this post will explain my approach. A glimpse at the new grass system!   I – The unity grass system First of all, I considered…

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  • The new Save System

    The new Save System

    Once again, it’s been a long time since the last post. But I’ve been working on many things lately, including (but not limited to): the integration of the new UI of unity for the HUD (= Head Up Display = the information that is displayed in Play Mode), the Link Menu and the World Map.…

    Read more: The new Save System
  • Fallen Gods

    Fallen Gods

    The painting of the week! Yeah, I know it’s been a while since I last posted the painting of the week 😉 I guess it’s not exactly the painting of the week anymore… As usual, the super HD making of is available on my deviant art: Peace!

    Read more: Fallen Gods
  • Leo


    Hello there, here’s a little fan art / study of Leonardo, from the recent Teenage Mutant Ninja Turtle movies. You can check out the HD version of the making-of on my deviant art account here:

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  • My talk at the Blender Conf

    My talk at the Blender Conf

    Hello, my talk at the Blender Conf about “Blender in a video game production pipeline” is online:   Here’s the direct link if you don’t see the video above: You can now listen to my awesome French accent 🙂 And don’t hesitate to tell me what you think about it in the comments.

    Read more: My talk at the Blender Conf
  • Sand Tower

    Sand Tower

    The painting of the day! This time I tried to mix 3D mock up (in Blender) with 2D over painting (in Krita). So here’s the Sand Tower!

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  • The Crow Fortress

    The Crow Fortress

    Here’s the painting of the week. With a darker atmosphere than usual.

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  • City Hunter

    City Hunter

    Hi there! Here’s a little study to practice ink lines. And mangas are very good at that.  

    Read more: City Hunter
  • Forest Temple

    Forest Temple

      The painting of the week…  

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  • Jungle Falls

    Jungle Falls

    Here’s another painting, to keep practicing. Making-of:  

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  • Snow Leopard

    Snow Leopard

    Hi there! Here’s another animal study and the making-of video. Don’t worry, I still work on the game, and the chapter 4 is now playable at 60%.

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  • Harfang


    Here’s a sutdy of an Harfang owl. HD Making-of:

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  • Leopard Timelapse

    Leopard Timelapse

    Hello, Today I share an old painting timelapse. I think I’ll try to share graphical stuff more often. This is just drawing/painting practice and it has nothing to do with my video game, except this is a regular exercice I try to do to improve my art skills. I hope you’ll like it. Maybe you…

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  • Mushroom – Timelapse

    Mushroom – Timelapse

    Hi there! It’s been a while since I last made a recorded session of 3D asset creation, so here’s a video of me creating a simple 3D mushroom model for the game, with Blender and Krita. I hope you like it!

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  • Cloud… Step by Step

    Cloud… Step by Step

    For once, here’s an illustration tutorial! It’s a bit old, but it might be of interest: so here’s Cloud, Final Fantasy 7 main character, with the step-by-step of the painting.

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  • Explosive Plant – Timelapse

    Explosive Plant – Timelapse

    Hello everybody, Here’s another timelapse video of me creating some kind of explosive plant for “A Thief Melody”. I used Krita and Blender.  

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  • Wooden crate – Timelapse

    Wooden crate – Timelapse

    Hello there, It’s been a a while 🙂 It’s always difficult to keep posting regularly. So, today, here’s a timelapse of me creating a wooden crate for the game. This gives a good idea of how I work to create all the 3D art in my game.  

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  • Some kind of pirate

    Some kind of pirate

    Hello everybody, I’ve been trying to create a first character lately (at least a character with a real appearance, and finest animations). There’s still a lot of work but here it is: He’s some kind of big tough guy with a “Mom” tattoo. He doesn’t have a lot of “pirate” accessories (hat,  weapons, bird, …)…

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  • Dragon brushes in GIMP

    Dragon brushes in GIMP

    Hello guys, Today, I will show you how to create animated brushes in GIMP 2.8, and this post will also be a useful reminder for me :). I will propose Dragon brushes because dragons are cool, and everybody likes them. The philosophy behind using brushes is not to make the whole painting with them, but…

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  • 2D image deformation in Blender

    2D image deformation in Blender

    Hello everybody, Today I will introduce a fairly tortuous way to locally deform 2D images using… Blender. Here’s what we’re going to do:  Notice the deformation of the web center OK, But why not in GIMP ? I recently wanted to apply a lattice correction on a simple 2D image in GIMP (to correct perspective and…

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