Tag: Blender
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A few Blender tutorials
Read more: A few Blender tutorialsHello there! It’s been a while! As always, I have many new things to share with you, and not enough time to write about it! But one thing at a time 😀! Today I share a few Blender video tutorials I’ve made while creating Slide Animal Race. It’s the making-of of the penguin character, from…
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Explosive Plant – Timelapse
Read more: Explosive Plant – TimelapseHello everybody, Here’s another timelapse video of me creating some kind of explosive plant for “A Thief Melody”. I used Krita and Blender.
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Wooden crate – Timelapse
Read more: Wooden crate – TimelapseHello there, It’s been a a while š It’s always difficult to keep posting regularly. So, today, here’s a timelapse of me creating a wooden crate for the game. This gives a good idea of how I work to create all the 3D art in my game.
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Aqualums, the main island
Read more: Aqualums, the main islandHi there! It’s been a while since I haven’t posted anything game-dev related. But, don’t worry, I won’t write a very technical article this time. I’ll just speak about a new content in the game: Aqualums, the main island (which is NOT the hero home, on which I still have to work by the way…)…
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Creation of Tera Island
Read more: Creation of Tera IslandHello there, Sorry I didn’t have a lot of time after releasing the last demo, but now I can post a few explanations of my last month work. In this post, I focus on the creation of the hero home island, named Tera (for the moment at least). I – Getting the idea As usual…
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New characters: Tal and Terry
Read more: New characters: Tal and TerryDuring the past month, I added 2 new characters to the game: Tal, the hero friend/sidekick that helps him during the missions Terry (and his brothers), the guys running the earth-ship business, enabling you to travel between the various islands. I – Tal While creating the new Tera island, I wanted the hero not…
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First stealth level
Read more: First stealth levelAfter this week demo, I will talk about little enhancements and the creation of the first stealth level in a pirate warehouse! I – Little enhancements I added a new screen for object discovery: the first time you find a casual item or every time you find an important item, a little screen pops up…
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Cutscene and polish
Read more: Cutscene and polishHi everybody, It’s been quite a long time since the last post (and it will be even longer until the next one). I – So… What did I do? During this month of August, I worked on a lot of different things… First, I worked on the graphics of World of Ninjas (my speed-dev week…
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Skybox, and Art improvement
Read more: Skybox, and Art improvementHello everybody, This last week, I spent some time on the artistic part of the video game creation. I – Skybox First of all, I tried to make the sky more lively, with a day/night cycle. I created a simple 3D sphere in blender on which I painted a day sky and a night sky.…
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Steven (the) Seagull
Read more: Steven (the) SeagullHello everybody, Recently, I wanted to work on something… absolutely not necessary for the game, but that may contribute highly to the atmosphere. In the few games I’ve played, I’ve particularly enjoyed moments where the player can navigate freely and discovers many “living” creatures. In my game, I’d like to recreate this kind of feeling…
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Some kind of pirate
Read more: Some kind of pirateHello everybody, I’ve been trying to create a first character lately (at least a character with a real appearance, and finest animations). There’s still a lot of work but here it is: He’s some kind of big tough guy with a “Mom” tattoo. He doesn’t have a lot of “pirate” accessories (hat,Ā weapons, bird, …)…
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2D image deformation in Blender
Read more: 2D image deformation in BlenderHello everybody, Today I will introduceĀ a fairly tortuous way to locally deform 2D images using… Blender. Here’s what we’re going to do: Ā Notice the deformation of the web center OK, But why not in GIMP ? I recently wanted to apply a lattice correction on a simple 2D image in GIMP (to correct perspective and…
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How to create a smart tile-based floor in a Diablo-like game?
Read more: How to create a smart tile-based floor in a Diablo-like game?Ā Today I will present to you a technique to create a nice looking video game ground using the classical “tiles”, but I will go further into details about how to introduce some variation to break the obvious repetition. I have found this trick by carefully studying a video game called “Torchlight” (a cool Diablo-like…