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Tag: Blender

  • A few Blender tutorials

    A few Blender tutorials

    Hello there! It’s been a while! As always, I have many new things to share with you, and not enough time to write about it! But one thing at a time 😀! Today I share a few Blender video tutorials I’ve made while creating Slide Animal Race. It’s the making-of of the penguin character, from…

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  • Explosive Plant – Timelapse

    Explosive Plant – Timelapse

    Hello everybody, Here’s another timelapse video of me creating some kind of explosive plant for “A Thief Melody”. I used Krita and Blender.  

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  • Wooden crate – Timelapse

    Wooden crate – Timelapse

    Hello there, It’s been a a while šŸ™‚ It’s always difficult to keep posting regularly. So, today, here’s a timelapse of me creating a wooden crate for the game. This gives a good idea of how I work to create all the 3D art in my game.  

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  • Aqualums, the main island

    Aqualums, the main island

    Hi there! It’s been a while since I haven’t posted anything game-dev related. But, don’t worry, I won’t write a very technical article this time. I’ll just speak about a new content in the game: Aqualums, the main island (which is NOT the hero home, on which I still have to work by the way…)…

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  • Creation of Tera Island

    Creation of Tera Island

    Hello there, Sorry I didn’t have a lot of time after releasing the last demo, but now I can post a few explanations of my last month work. In this post, I focus on the creation of the hero home island, named Tera (for the moment at least). I – Getting the idea As usual…

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  • New characters: Tal and Terry

    New characters: Tal and Terry

    During the past month, I added 2 new characters to the game: Tal, the hero friend/sidekick that helps him during the missions Terry (and his brothers), the guys running the earth-ship business, enabling you to travel between the various islands.   I – Tal While creating the new Tera island, I wanted the hero not…

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  • First stealth level

    First stealth level

    After this week demo, I will talk about little enhancements and the creation of the first stealth level in a pirate warehouse! I – Little enhancements I added a new screen for object discovery: the first time you find a casual item or every time you find an important item, a little screen pops up…

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  • Cutscene and polish

    Cutscene and polish

    Hi everybody, It’s been quite a long time since the last post (and it will be even longer until the next one). I – So… What did I do? During this month of August, I worked on a lot of different things… First, I worked on the graphics of World of Ninjas (my speed-dev week…

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  • Skybox, and Art improvement

    Skybox, and Art improvement

    Hello everybody, This last week, I spent some time on the artistic part of the video game creation. I – Skybox First of all, I tried to make the sky more lively, with a day/night cycle. I created a simple 3D sphere in blender on which I painted a day sky and a night sky.…

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  • Steven (the) Seagull

    Steven (the) Seagull

    Hello everybody, Recently, I wanted to work on something… absolutely not necessary for the game, but that may contribute highly to the atmosphere. In the few games I’ve played, I’ve particularly enjoyed moments where the player can navigate freely and discovers many “living” creatures. In my game, I’d like to recreate this kind of feeling…

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  • Some kind of pirate

    Some kind of pirate

    Hello everybody, I’ve been trying to create a first character lately (at least a character with a real appearance, and finest animations). There’s still a lot of work but here it is: He’s some kind of big tough guy with a “Mom” tattoo. He doesn’t have a lot of “pirate” accessories (hat,Ā  weapons, bird, …)…

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  • 2D image deformation in Blender

    2D image deformation in Blender

    Hello everybody, Today I will introduceĀ a fairly tortuous way to locally deform 2D images using… Blender. Here’s what we’re going to do: Ā Notice the deformation of the web center OK, But why not in GIMP ? I recently wanted to apply a lattice correction on a simple 2D image in GIMP (to correct perspective and…

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  • How to create a smart tile-based floor in a Diablo-like game?

    How to create a smart tile-based floor in a Diablo-like game?

    Ā  Today I will present to you a technique to create a nice looking video game ground using the classical “tiles”, but I will go further into details about how to introduce some variation to break the obvious repetition. I have found this trick by carefully studying a video game called “Torchlight” (a cool Diablo-like…

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