After 1 year and 6 months since the last demo, here is an upgraded version of the demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me!
Beware: This is the alpha (=NOT FINAL) demo of May 2017. If you want to get the latest demo for sure, just check the official website.
Feedback & bug hunt: As usual, if you want to tell me what you think about the game, or if you find bugs, contact me at contact at oneiricworlds dot com
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Under Linux, you have to change the execution rights on the game file:
chmod +x aThiefsMelody.*
- Mac OS
Haha… I didn’t test on Mac, because I don’t have a Mac. But the beauty of Unity is that I can release on Mac from a Windows system anyway.
So, if Mac users out there want to give it a try and tell me what’s wrong (or what’s right, hopefully 😉 ), you’re most welcome!
What’s new since the last demo?
You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics/sound/music enhancement.
Since November 2015, a lot of things happened on the game (but not that much on the demo). I won’t list everything here, but the main updates are:
- Polishing & refinement of the combat system
- Polishing of the magnetic gauntlet mechanics, especially visual feedback.
- 11 New levels
- 2 New Bosses
- Polluted Water Zones
- New UI including: a control remapping screen, a better quest archiving system, better tool tips, and visual enhancing
- Re-design/correction of the first tutorial
- Design overhaul of Zephyr Island (not finished yet) including a shop, the zoological center and the Quack Shack
- Minor tweeks on the Bo Dojo
- Background continuous saves. You don’t need to worry about saves anymore.
What’s broken ?
You didn’t expect everything to work perfectly, did you? I’m aware of a few bugs/regressions/problems:
- Controls are displayed in English, whatever language you choose, and the button names are too generic to be easily understandable.
- The game is slower than before. I must clearly redo another optimization pass.
- Some assets still need work to be done or polished (Audio, Graphics, UI, …)
- Some camera moves are a bit harsh/weird