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Oneiric Worlds
The blog of an indie game dev! Demos, paintings, tutorials and problems…
Category: Dev
Fixed Cameras & Translations
January 29, 2021
Semi-procedural foam shader
January 29, 2019
Grass & Vegetation
August 17, 2017
The new Save System
April 20, 2017
99 % playable – First milestone!
January 2, 2017
Pollution on the Great Sea
September 10, 2016
Working on the fighting system
January 29, 2016
Aqualums, the main island
July 3, 2014
Turtle travelling
April 28, 2014
Music!
April 5, 2014
World of Thieves goes Open World
February 20, 2014
Waterfalls and sleeping water
January 13, 2014
Creation of Tera Island
January 12, 2014
New characters: Tal and Terry
January 4, 2014
First stealth level
December 2, 2013
Water interactions
November 25, 2013
Hero equipment
October 30, 2013
Bringing pirates to life
October 29, 2013
Cutscene and polish
August 23, 2013
Speed Dev Week
July 28, 2013
Saving data
July 19, 2013
First level – Eagle Islands
July 7, 2013
Skybox, and Art improvement
June 30, 2013
Steven (the) Seagull
June 23, 2013
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