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Category: News

  • Slide on Steam

    Slide on Steam

    Finally! After all these years of coding games, I’ve achieved something showable to the world on a Steam page! You might already know it but 🐢 Slide 🐬 is a multiplayer race game with cute sliding animals. You can play it with friends or family. So if you think that game is for you, don’t…

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  • Slide Trailer

    Slide Trailer

    Everything’s in the title! After many nights of capturing gameplay and editing stuff, here is the trailer for Slide: I hope it gives a good idea of the game 🙂 If you think some of your friends might be interested by this, don’t hesitate to share it! It’s free for you, and it helps me…

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  • 🐢 Slide 🐬 on Itch.io!

    🐢 Slide 🐬 on Itch.io!

    Hello everyone, As you might now, at the moment, I’m working on Slide, a little “spin off” game of A Thief’s Melody, in order to rise some additional funds. And I’m happy to announce that the Itch.io page of Slide is now live! You can check it out here: Visit 🐢 Slide 🐬 page on…

    Read more: 🐢 Slide 🐬 on Itch.io!
  • News & Surprise Demo

    News & Surprise Demo

    Hello everyone, It’s been a long time (and I say that on almost every post, but this time, I truly break records!), but I’ve been super busy… And as it seems we’ll all stay at home for a while (at least for a majority of people), I thought I could take the time to give…

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  • Key Art Poster

    Key Art Poster

    Hello everyone,   You might have already noticed it, but I recently worked on a new painting to promote the game. So here is the new picture that will now be on my website background (and other communication supports I guess):   I tried to design something that conveys the same feeling than the game, mixing…

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  • May 2019 Demo

    May 2019 Demo

    Hello everyone, Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me. Download for Windows Download for MacOS X Download for Linux Beware: This is the alpha (=NOT FINAL)…

    Read more: May 2019 Demo
  • March 2019 Demo

    March 2019 Demo

    Hello everyone, Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me. Download for Windows Download for MacOS X Download for Linux Beware: This is the alpha (=NOT FINAL)…

    Read more: March 2019 Demo
  • Happy New Year!

    Happy New Year!

    Hello everyone! And happy new year, a few days late :p I wish you health, happiness and fun! Here’s a little painting I made for the occasion: I know it’s been a while since the last post on the game development, but a new one is coming on procedural texture generation, so stay tuned! See…

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  • December 2018 Demo

    December 2018 Demo

    Hello everyone, After the Toulouse Game Show (more on that later), I had quite some feedback and bug reports so I corrected many things on the demo. So, after many fixes… Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good…

    Read more: December 2018 Demo
  • May 2018 Demo

    May 2018 Demo

    Hello everyone,   It’s been a while since the last demo, and I’ve worked on many visual improvements, so I decided it was enough to publish a new version of the game. As usual, don’t be surprise as the main quest is more or less the same (see details below to learn what’s new). So here…

    Read more: May 2018 Demo
  • Happy New Year

    Happy New Year

    Hello there, and happy new year! OK, I’m a bit late, but we’re still in January… It’s been a while since the last post, but I’m still working on the game 🙂 Lately my Windows crashed and I’ve moved my whole production pipeline to Linux (including Unity). It was a bit complicated, and I’m still…

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  • Visual Improvements

    Visual Improvements

    Hi there, It’s been a long time since my last post. I’m very sorry for that. I currently work as a freelancer to pay my bills so I have less time to work on the game. But don’t worry, I still work on it! So lastly, I added many things to the game: – I…

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  • Grass & Vegetation

    Grass & Vegetation

    Hello everybody, Recently I tried to visually upgrade the demo in order to achieve a better look for the game. I put some effort on rendering grass and vegetation, so this post will explain my approach. A glimpse at the new grass system!   I – The unity grass system First of all, I considered…

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  • July 2017 Demo

    July 2017 Demo

    Hello everyone, I’m back from the Japan Expo, where I met many very cool people! Thanks a lot to anybody who took the time to stop at my booth, and welcome to new subscribers 🙂 Thanks also to my booth mates from oQo and all the indie dev colleagues for the nice ambiance, and thanks to…

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  • Japan Expo 2017

    Japan Expo 2017

    Hello there, Today, it’s just a quick news: I’ll be at the Japan Expo in Paris this week, from July 6th to July 9th. You can get all the info there: http://www.japan-expo-paris.com/fr/   Don’t hesitate to stop at my booth and have a talk! Meanwhile, I work hard on trying to optimize the game to…

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  • May 2017 Demo

    May 2017 Demo

    Finally! After 1 year and 6 months since the last demo, here is an upgraded version of the demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me! Download for Windows Download for MacOS…

    Read more: May 2017 Demo
  • After the Toulouse Game Show

    After the Toulouse Game Show

    … It’s already been a week since the Toulouse Game Show! And I finally find the time to thank you all for coming at my booth! It was really nice, and all the feedback were super constructive. Thanks a lot for that! By the way, thanks a lot to all the Toulouse Game Dev team…

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  • Toulouse Game Show – Springbreak 2017

    Toulouse Game Show – Springbreak 2017

    Hello all, Here’s a quick post to tell you that I’ll be at the Toulouse Game Show Springbreak 2017 (in Toulouse, France) on April 22nd and 23rd, with an enhanced demo to show. To this end, I’m now working on upgrading the official demo, with a new tutorial, less empty levels, better graphics, and less…

    Read more: Toulouse Game Show – Springbreak 2017
  • Polishing phase

    Polishing phase

    Hello there, Today I won’t be long! I just write a quick post to keep you informed about the beginning of the polishing stage of the game. For those of you who don’t know, the “polish” stage consists in taking every aspect of the game (graphics, audio, music, gameplay, dialogs, controls, …), which until now…

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  • 99 % playable –  First milestone!

    99 % playable – First milestone!

    Finally! After more than 3 years of work, I’ve reached a point where the whole main quest of the game is playable. I’ve fully tested it before the Christmas holidays and it took me about 4 hours to speed run the game. Generally speaking, people playing my game take between 1.5 & 3 times longer…

    Read more: 99 % playable – First milestone!
  • Capitole du Libre

    Capitole du Libre

    Hi there! Just a quick post to tell you I’ll be at the “Capitole du Libre” on November 19th and 20th at the ENSEEIHT of Toulouse. I’ll make a workshop/live demo about how to use Blender and Krita to create video game assets on Sunday 20th at 14:00. I’ll show how to model and texture…

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  • Blender Conf 2016

    Blender Conf 2016

    Maybe you’ve already seen it from my twitter account, but I’ll be at the Blender Conf this week. I’ll talk about how I use Blender for my video game. The talk is planned at 14:00 on October 28th, here’s a summary: https://www.blender.org/conference/2016/presentations/244 Don’t hesitate to come and have a chat if you’re nearby! Maybe there will…

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  • Pollution on the Great Sea

    Pollution on the Great Sea

    Hi there, It’s been a long time since I last posted a (more or less) technical article. So today, I’ll talk about something I recently added to the game: polluted water. The polluted water ring on the Great Sea I – What is polluted water? It’s very simple: it’s some kind of dark water that…

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  • 3 years of work…

    3 years of work…

    Hi everyone, It’s been (almost) 3 years since I started to work on “A Thief’s Melody”. Now could be the time to check how it’s going on. So here’s what’s currently playable: Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Secondary quests Beware, 100% playable does not mean finished! I still have quite…

    Read more: 3 years of work…