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Zefyr v1.1.1 – Turtle, level, and fixes

Hello there!

Here’s another update, bringing the game to version 1.1.1! This one focuses mainly on turtle stuff and adds a small new level:

  • Eïko (the main character) now has a little surfing animation when the turtle moves at medium speed. At high speed, he still crouches as before.
  • The turtle can now perform a little trick while jumping! Just press the jump button again during the leap and enjoy. It has no gameplay purpose—it’s just for fun.
  • A new collectible item has been added: the compass! When using the turtle, it displays a UI showing the cardinal directions. This should help you choose a global direction on the map and stick to it without constantly checking.
  • And this new item is hidden in a small, optional new area: the Pirate Base. You’ll have to look for it across the ocean. It might be a bit tedious to find if you already finished the main quest, but it should be easy to stumble across while exploring if you’re discovering the game.

I also took some time to fix little stuff here and there:

  • fix possible lock in a growing cactus in Desert Pagoda
  • fonts uniformization and optimization (memory improvement)
  • fix erroneous characters in some dialog lines
  • fix teleportation bug during final boss fight
  • bigger triggers for some paintings to get them easier
  • fix conflicting object interations
  • fix missing translation when swimming near coral
  • rebuild the game with new Unity version to avoid potential security breach (see https://unity.com/fr/security/sept-2025-01 for details)

That’s it! I hope you’ll enjoy this little update

Don’t forget to follow my Steam developer page if you don’t want to miss anything in the future:

https://store.steampowered.com/developer/oneiricworlds

As always, thank you so much for the kind support!

Have a great day! Take care, peace!

Mathias (the dev)


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