Tag: demo
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Zefyr v1.1.1 – Turtle, level, and fixes
Hello there! Here’s another update, bringing the game to version 1.1.1! This one focuses mainly on turtle stuff and adds a small new level: I also took some time to fix little stuff here and there: That’s it! I hope you’ll enjoy this little update Don’t forget to follow my Steam developer page if you…
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Zefyr is out NOW! Please leave a review!
Finally, it’s here! Yay! After 12 years of crazy and naïve solo dev, my game Zefyr is officially released! Get it now on Steam! I’m incredibly happy, grateful, and super stressed at the same time. I truly hope you’ll enjoy it! Here’s some quick info: 1 — Please leave a positive review …if you enjoyed…
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Flow, Upgrade & Mini Game
Hello everyone, and Happy New Year! So what’s new for this month of January? Quite a lot actually! Improving Flow As mentioned in the last post, I started a 1st beta test with a small group of lucky (or not so lucky?) friends, players, and designers. The feedback has been incredibly helpful. So, over the…
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Full game level up, festivals & beta test approaching
Hello everyone! I’m so sorry, I’ve just realized I forgot to post the December news here! So here it is: It’s time for another development update on Zefyr: A Thief’s Melody. Progress has been steady, with lots of improvements across the board. Let’s dive right in! I – Functional & Graphics Improvements I’ve been testing…
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Steam Next Fest & Spanish Update
Hello everyone, The demo and prologue of Zefyr are now available in a new language: Spanish (from Spain)! I hope it’s also relevant for Latin American players too.Of course, the full game will also be translated, but since this part is done, I decided to push the update to Steam right away! By the way,…
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Polish, Holiday Game & Marketing Push
Hello everyone! I hope you’re all doing well! July and August have flown by, and I’ve been working on Zefyr of course, but not exclusively. Here’s a recap of what’s been happening: I – Game Improvements Over the last few weeks, my focus has been on polishing Zefyr and improving its overall functionality, especially for…
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Prologue Release & Polish
Hello everyone! I hope you’re all doing well. This month has been packed with updates and improvements to Zefyr, and I’m excited to share them with you. Here’s what we’ve been working on: I – Steam Builds Now there are Steam Achievements for the prologue, the demo, and the full game. I’ve built and deployed…
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Polish & Fixes
Hello everyone! I hope you’re doing well.I’ve been working a lot to improve Zefyr, and this month’s update is pretty huge. I – Polish Levels First, I took some time to rework some pretty old levels. They were functional but a bit empty and rough around the edges. I mainly worked on a mansion, a…
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Marketing & Pet the dog
Hello there ! Here come the latest news ! Last month I essentially spent my time on 3 subjects: I – Marketing And yes, you know it now, I force myself to spend more time on marketing… and boy is it difficult. I tried to optimize my reddit ads, but I was disappointed in the…
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NPC & Marketing
Hello there, Here’s the usual update of the last month(es). I mainly worked on NPC & marketing during January & February. I – NPC (Non Playable Characters) During the past weeks, I upgraded my old placeholders for the NPC (the characters you’ll have to interact with in the game). For each NPC, I need to…
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Happy New Year & Bug Fixes
Hello there, and a Happy New Year to all of you! I wish you health, joy, happy moments with family and friends, and fulfillment in your projects. On my side, the last month has been quite productive with lots of little enhancements. It’s quite pleasing to see all these small upgrades slowly propagate through the…
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Level Editor
Hello there! Another month has passed, and for once, I’ve focused my work mainly on one thing. Remember my last attempt to create dynamic and slightly authored topologies from the last post? Well, I’ve taken it a step further. It’s now evolving into a level editor for Zefyr, and hopefully, other games. While I’ve already…
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Surprise Game & Level Design
Hi there! September has passed, and it’s time for a little summary. What’s new this month? I – Marketing I’m still focusing on marketing with ads on Reddit and festival applications. The ads are yielding some results, and I’ve reached 3000 wishlists for the game. It’s not bad, but if I want the game to…
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Patreon & Festivals
Hello there, It’s been 2 months since the last post, and I must be honest, it has mainly been due to the holidays! However, I took some time to work on two main things: Patreon I reworked my Patreon page. If you don’t know what it is, it’s a platform to financially help creators (artists,…
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🎺Zefyr Demo is out 🎉
Yaaaaaaaay ! 🎉🎉🎉 Here it is! Finally! The demo of Zefyr: A Thief’s Melody is now available on the Steam Page: https://store.steampowered.com/app/1344990 I really hope you’ll like it! If you want to help me spread the news, you can retweet this: https://twitter.com/oneiricworlds/status/1683458751490039809 Don’t hesitate to stream it, share it to the world, ask your favorite…
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Trailer, Demo coming & free jam game
Hello there, Another month has passed, and with it, a few improvements to the game and other stuff. Let’s start with… I – The Technical Part Firstly, the saves are now encrypted, which prevents “easy cheating.” For example, manually editing the save files with a text editor to add unlimited ammo for the player. Now,…
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Polish & Demo Release
Hello there! It’s time for a quick game update! So, what’s new this month? I – Polish I have mainly focused on polishing various systems, including maps, dialogs, and some sounds: Maps showing 2 floors of the same level. Little interjections to give a bit more life to the character. II – Next Demo OK,…
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Ocean again, sound design & NPC
Hello there, Welcome to the April update! What’s new this month? Ocean Gameplay I’ve been working on the ocean gameplay and now, the waves have a real influence on the gameplay! The turtle can move up and down waves and I have also added the ability to jump. This makes the controls more inline with…
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Ocean, Saves & Trailer
Hello everyone, Yes, I’m trying to post a bit more regularly these days. I hope I’ll stick to it. So here’s the summary of what I did this month: Saves As I had some friends test the game, I had to rework the save system. When something went wrong during testing, the save file became…
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Tests, UI & more
Hello everyone! For once, it hasn’t been that long since the last blog post! Yay!So what’s new since last time ? Tests I’m still testing the full game with a few people. I’ve been correcting some soft-locks, too-hard puzzles, missing dialogs and explanations, I’ve improved mission descriptions… The game is better with each test, but…
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2022 Review
Hello everyone, and happy new year! I say this for each blog post, but it’s been a reaaaally long time! Almost one year without writing here. A bad year for blog communication then, but on the bright side, it has been a good year for the developement. Back To Zefyr After working on & updating…
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Update of the website
Hello eveyone! I finally took the time to update my website! Now you can check all my games at once! Indeed, this year, I’ve worked on a few little games, and in the end, it’s starting to create a nice catalog. So don’t hesitate to take a look, and test them (most of them are…
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Silent Night is out!
Hello there, I’ve been really underwater lately! And I couldn’t even take the time to officially announce that Silent Night is now available! It’s a game where you play as Santa and you deliver the presents during Christmas Night. You can ride the magic reindeers, explore procedural snowy islands and find the best route to…
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Massive Update for Slide – Animal Race
Hello everyone, After a few months of additionnal work on Slide – Animal Race, here is a MASSIVE update! I tried to listen to all the feedback you gave me. I hope you’ll like it! Main improvements: 4 new tracks (Ocre Canyon, The Wave, Boreal Whales, Smooth Dunes) (10 tracks total) 2 new characters (Raccoon…
About

Hi ! I’m Mathias.
I’m a kid of the 80’s, and I’m in love with video game creation since then.
I like to code, paint, create 3D stuff and play music. Here you’ll find stuff about my games and how I make them: news, demos, tutos… I hope you’ll like it!
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