Tag: devlog
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Polish, Holiday Game & Marketing Push
Read more: Polish, Holiday Game & Marketing PushHello everyone! I hope you’re all doing well! July and August have flown by, and I’ve been working on Zefyr of course, but not exclusively. Here’s a recap of what’s been happening: I – Game Improvements Over the last few weeks, my focus has been on polishing Zefyr and improving its overall functionality, especially for…
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Marketing & Pet the dog
Read more: Marketing & Pet the dogHello there ! Here come the latest news ! Last month I essentially spent my time on 3 subjects: I – Marketing And yes, you know it now, I force myself to spend more time on marketing… and boy is it difficult. I tried to optimize my reddit ads, but I was disappointed in the…
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Happy New Year & Bug Fixes
Read more: Happy New Year & Bug FixesHello there, and a Happy New Year to all of you! I wish you health, joy, happy moments with family and friends, and fulfillment in your projects. On my side, the last month has been quite productive with lots of little enhancements. It’s quite pleasing to see all these small upgrades slowly propagate through the…
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Level Editor
Read more: Level EditorHello there! Another month has passed, and for once, I’ve focused my work mainly on one thing. Remember my last attempt to create dynamic and slightly authored topologies from the last post? Well, I’ve taken it a step further. It’s now evolving into a level editor for Zefyr, and hopefully, other games. While I’ve already…
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Ocean again, sound design & NPC
Read more: Ocean again, sound design & NPCHello there, Welcome to the April update! What’s new this month? Ocean Gameplay I’ve been working on the ocean gameplay and now, the waves have a real influence on the gameplay! The turtle can move up and down waves and I have also added the ability to jump. This makes the controls more inline with…
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Ocean, Saves & Trailer
Read more: Ocean, Saves & TrailerHello everyone, Yes, I’m trying to post a bit more regularly these days. I hope I’ll stick to it. So here’s the summary of what I did this month: Saves As I had some friends test the game, I had to rework the save system. When something went wrong during testing, the save file became…