Category: News
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A new Hide n Seek Game + Demo
Read more: A new Hide n Seek Game + DemoIf you follow me on twitter, you may have seen some screens of a new game/experiment I’ve been working on. It’s now called “The Great Hide n Seek Expawdition” and it has a Steam page here: And a playable demo is coming for the Steam Next Fest (formerly Steam Summer festival) on June 16th! Don’t…
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New tracks for Slide, Animal Race
Read more: New tracks for Slide, Animal RaceHello everyone, A quick news regarding Slide Animal Race: I’m currently working on new tracks in order to provide more content (I’ve had some feedback from players about that). So here are a few screens: I plan to add more of course, and these should be released before the end of year. Peace, take care!
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A few Blender tutorials
Read more: A few Blender tutorialsHello there! It’s been a while! As always, I have many new things to share with you, and not enough time to write about it! But one thing at a time 😀! Today I share a few Blender video tutorials I’ve made while creating Slide Animal Race. It’s the making-of of the penguin character, from…
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🐢 Slide, Animal Race 🐬 is AVAILABLE NOW!
Read more: 🐢 Slide, Animal Race 🐬 is AVAILABLE NOW!Hello there! Finally some BIG news for me and for my first official game: Slide, Animal Race… It’s now available on Steam! I hope you’ll like it…
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Release Date for Slide
Read more: Release Date for SlideFinally! After (more or less) one year of working on Slide, I’ve set up a release date on Steam! It’s a big step for me as it’s my first “official” indie game, even if I’ve been creating games for more than 20 years… Already ! Wow! So the game will be available on… February, 17th…
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Demo on Steam & New Character
Read more: Demo on Steam & New CharacterSteam Autumn Game Festival The Steam Autumn Game Festival is approaching, and I thought it would be a nice occasion to finally release the Slide demo on Steam. And good news: the demo build has officially been validated by Steam! It’s a great premiere for me 🙂 Because, in case you wonder, no, it’s not…
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Slide Demos on Itch.io
Read more: Slide Demos on Itch.ioHello everyone! As said in the title, you can now have access to 🐢 Slide 🐬demos for Linux and Windows on Itch.io. And they are absolutely free! I – Demo! The demo features: A track in the clouds with nearby auroras A cute turtle to ride Up to 4 local players in splitscreen Download 🐢 Slide 🐬…
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Slide on Steam
Read more: Slide on SteamFinally! After all these years of coding games, I’ve achieved something showable to the world on a Steam page! You might already know it but 🐢 Slide 🐬 is a multiplayer race game with cute sliding animals. You can play it with friends or family. So if you think that game is for you, don’t…
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Slide Trailer
Read more: Slide TrailerEverything’s in the title! After many nights of capturing gameplay and editing stuff, here is the trailer for Slide: I hope it gives a good idea of the game 🙂 If you think some of your friends might be interested by this, don’t hesitate to share it! It’s free for you, and it helps me…
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🐢 Slide 🐬 on Itch.io!
Read more: 🐢 Slide 🐬 on Itch.io!Hello everyone, As you might now, at the moment, I’m working on Slide, a little “spin off” game of A Thief’s Melody, in order to rise some additional funds. And I’m happy to announce that the Itch.io page of Slide is now live! You can check it out here: Visit 🐢 Slide 🐬 page on…
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News & Surprise Demo
Read more: News & Surprise DemoHello everyone, It’s been a long time (and I say that on almost every post, but this time, I truly break records!), but I’ve been super busy… And as it seems we’ll all stay at home for a while (at least for a majority of people), I thought I could take the time to give…
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Key Art Poster
Read more: Key Art PosterHello everyone, You might have already noticed it, but I recently worked on a new painting to promote the game. So here is the new picture that will now be on my website background (and other communication supports I guess): I tried to design something that conveys the same feeling than the game, mixing…
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May 2019 Demo
Read more: May 2019 DemoHello everyone, Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me. Download for Windows Download for MacOS X Download for Linux Beware: This is the alpha (=NOT FINAL)…
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March 2019 Demo
Read more: March 2019 DemoHello everyone, Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me. Download for Windows Download for MacOS X Download for Linux Beware: This is the alpha (=NOT FINAL)…
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Happy New Year!
Read more: Happy New Year!Hello everyone! And happy new year, a few days late :p I wish you health, happiness and fun! Here’s a little painting I made for the occasion: I know it’s been a while since the last post on the game development, but a new one is coming on procedural texture generation, so stay tuned! See…
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December 2018 Demo
Read more: December 2018 DemoHello everyone, After the Toulouse Game Show (more on that later), I had quite some feedback and bug reports so I corrected many things on the demo. So, after many fixes… Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good…
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May 2018 Demo
Read more: May 2018 DemoHello everyone, It’s been a while since the last demo, and I’ve worked on many visual improvements, so I decided it was enough to publish a new version of the game. As usual, don’t be surprise as the main quest is more or less the same (see details below to learn what’s new). So here…
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Happy New Year
Read more: Happy New YearHello there, and happy new year! OK, I’m a bit late, but we’re still in January… It’s been a while since the last post, but I’m still working on the game 🙂 Lately my Windows crashed and I’ve moved my whole production pipeline to Linux (including Unity). It was a bit complicated, and I’m still…
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Visual Improvements
Read more: Visual ImprovementsHi there, It’s been a long time since my last post. I’m very sorry for that. I currently work as a freelancer to pay my bills so I have less time to work on the game. But don’t worry, I still work on it! So lastly, I added many things to the game: – I…
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Grass & Vegetation
Read more: Grass & VegetationHello everybody, Recently I tried to visually upgrade the demo in order to achieve a better look for the game. I put some effort on rendering grass and vegetation, so this post will explain my approach. A glimpse at the new grass system! I – The unity grass system First of all, I considered…
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July 2017 Demo
Read more: July 2017 DemoHello everyone, I’m back from the Japan Expo, where I met many very cool people! Thanks a lot to anybody who took the time to stop at my booth, and welcome to new subscribers 🙂 Thanks also to my booth mates from oQo and all the indie dev colleagues for the nice ambiance, and thanks to…
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Japan Expo 2017
Read more: Japan Expo 2017Hello there, Today, it’s just a quick news: I’ll be at the Japan Expo in Paris this week, from July 6th to July 9th. You can get all the info there: http://www.japan-expo-paris.com/fr/ Don’t hesitate to stop at my booth and have a talk! Meanwhile, I work hard on trying to optimize the game to…
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May 2017 Demo
Read more: May 2017 DemoFinally! After 1 year and 6 months since the last demo, here is an upgraded version of the demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me! Download for Windows Download for MacOS…
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After the Toulouse Game Show
Read more: After the Toulouse Game Show… It’s already been a week since the Toulouse Game Show! And I finally find the time to thank you all for coming at my booth! It was really nice, and all the feedback were super constructive. Thanks a lot for that! By the way, thanks a lot to all the Toulouse Game Dev team…