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Category: News

  • 🐢 Slide, Animal Race 🐬 is AVAILABLE NOW!

    🐢 Slide, Animal Race 🐬 is AVAILABLE NOW!

    Hello there! Finally some BIG news for me and for my first official game: Slide, Animal Race… It’s now available on Steam! I hope you’ll like it…

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  • Release Date for Slide

    Release Date for Slide

    Finally! After (more or less) one year of working on Slide, I’ve set up a release date on Steam! It’s a big step for me as it’s my first “official” indie game, even if I’ve been creating games for more than 20 years… Already ! Wow! So the game will be available on… February, 17th…

    Read more: Release Date for Slide
  • Demo on Steam & New Character

    Demo on Steam & New Character

    Steam Autumn Game Festival The Steam Autumn Game Festival is approaching, and I thought it would be a nice occasion to finally release the Slide demo on Steam. And good news: the demo build has officially been validated by Steam! It’s a great premiere for me 🙂 Because, in case you wonder, no, it’s not…

    Read more: Demo on Steam & New Character
  • Slide Demos on Itch.io

    Slide Demos on Itch.io

    Hello everyone! As said in the title, you can now have access to 🐢 Slide 🐬demos for Linux and Windows on Itch.io. And they are absolutely free! I – Demo! The demo features: A track in the clouds with nearby auroras A cute turtle to ride Up to 4 local players in splitscreen Download 🐢 Slide 🐬…

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  • Slide on Steam

    Slide on Steam

    Finally! After all these years of coding games, I’ve achieved something showable to the world on a Steam page! You might already know it but 🐢 Slide 🐬 is a multiplayer race game with cute sliding animals. You can play it with friends or family. So if you think that game is for you, don’t…

    Read more: Slide on Steam
  • Slide Trailer

    Slide Trailer

    Everything’s in the title! After many nights of capturing gameplay and editing stuff, here is the trailer for Slide: I hope it gives a good idea of the game 🙂 If you think some of your friends might be interested by this, don’t hesitate to share it! It’s free for you, and it helps me…

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  • 🐢 Slide 🐬 on Itch.io!

    🐢 Slide 🐬 on Itch.io!

    Hello everyone, As you might now, at the moment, I’m working on Slide, a little “spin off” game of A Thief’s Melody, in order to rise some additional funds. And I’m happy to announce that the Itch.io page of Slide is now live! You can check it out here: Visit 🐢 Slide 🐬 page on…

    Read more: 🐢 Slide 🐬 on Itch.io!
  • News & Surprise Demo

    News & Surprise Demo

    Hello everyone, It’s been a long time (and I say that on almost every post, but this time, I truly break records!), but I’ve been super busy… And as it seems we’ll all stay at home for a while (at least for a majority of people), I thought I could take the time to give…

    Read more: News & Surprise Demo
  • Key Art Poster

    Key Art Poster

    Hello everyone,   You might have already noticed it, but I recently worked on a new painting to promote the game. So here is the new picture that will now be on my website background (and other communication supports I guess):   I tried to design something that conveys the same feeling than the game, mixing…

    Read more: Key Art Poster
  • May 2019 Demo

    May 2019 Demo

    Hello everyone, Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me. Download for Windows Download for MacOS X Download for Linux Beware: This is the alpha (=NOT FINAL)…

    Read more: May 2019 Demo
  • March 2019 Demo

    March 2019 Demo

    Hello everyone, Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me. Download for Windows Download for MacOS X Download for Linux Beware: This is the alpha (=NOT FINAL)…

    Read more: March 2019 Demo
  • Happy New Year!

    Happy New Year!

    Hello everyone! And happy new year, a few days late :p I wish you health, happiness and fun! Here’s a little painting I made for the occasion: I know it’s been a while since the last post on the game development, but a new one is coming on procedural texture generation, so stay tuned! See…

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  • December 2018 Demo

    December 2018 Demo

    Hello everyone, After the Toulouse Game Show (more on that later), I had quite some feedback and bug reports so I corrected many things on the demo. So, after many fixes… Here is a new demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good…

    Read more: December 2018 Demo
  • May 2018 Demo

    May 2018 Demo

    Hello everyone,   It’s been a while since the last demo, and I’ve worked on many visual improvements, so I decided it was enough to publish a new version of the game. As usual, don’t be surprise as the main quest is more or less the same (see details below to learn what’s new). So here…

    Read more: May 2018 Demo
  • Happy New Year

    Happy New Year

    Hello there, and happy new year! OK, I’m a bit late, but we’re still in January… It’s been a while since the last post, but I’m still working on the game 🙂 Lately my Windows crashed and I’ve moved my whole production pipeline to Linux (including Unity). It was a bit complicated, and I’m still…

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  • Visual Improvements

    Visual Improvements

    Hi there, It’s been a long time since my last post. I’m very sorry for that. I currently work as a freelancer to pay my bills so I have less time to work on the game. But don’t worry, I still work on it! So lastly, I added many things to the game: – I…

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  • Grass & Vegetation

    Grass & Vegetation

    Hello everybody, Recently I tried to visually upgrade the demo in order to achieve a better look for the game. I put some effort on rendering grass and vegetation, so this post will explain my approach. A glimpse at the new grass system!   I – The unity grass system First of all, I considered…

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  • July 2017 Demo

    July 2017 Demo

    Hello everyone, I’m back from the Japan Expo, where I met many very cool people! Thanks a lot to anybody who took the time to stop at my booth, and welcome to new subscribers 🙂 Thanks also to my booth mates from oQo and all the indie dev colleagues for the nice ambiance, and thanks to…

    Read more: July 2017 Demo
  • Japan Expo 2017

    Japan Expo 2017

    Hello there, Today, it’s just a quick news: I’ll be at the Japan Expo in Paris this week, from July 6th to July 9th. You can get all the info there: http://www.japan-expo-paris.com/fr/   Don’t hesitate to stop at my booth and have a talk! Meanwhile, I work hard on trying to optimize the game to…

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  • May 2017 Demo

    May 2017 Demo

    Finally! After 1 year and 6 months since the last demo, here is an upgraded version of the demo of A Thief’s Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between “Zelda” and “Beyond Good and Evil”. Don’t hesitate to test/share/reblog/comment/like if you want to help me! Download for Windows Download for MacOS…

    Read more: May 2017 Demo
  • After the Toulouse Game Show

    After the Toulouse Game Show

    … It’s already been a week since the Toulouse Game Show! And I finally find the time to thank you all for coming at my booth! It was really nice, and all the feedback were super constructive. Thanks a lot for that! By the way, thanks a lot to all the Toulouse Game Dev team…

    Read more: After the Toulouse Game Show
  • Toulouse Game Show – Springbreak 2017

    Toulouse Game Show – Springbreak 2017

    Hello all, Here’s a quick post to tell you that I’ll be at the Toulouse Game Show Springbreak 2017 (in Toulouse, France) on April 22nd and 23rd, with an enhanced demo to show. To this end, I’m now working on upgrading the official demo, with a new tutorial, less empty levels, better graphics, and less…

    Read more: Toulouse Game Show – Springbreak 2017
  • Polishing phase

    Polishing phase

    Hello there, Today I won’t be long! I just write a quick post to keep you informed about the beginning of the polishing stage of the game. For those of you who don’t know, the “polish” stage consists in taking every aspect of the game (graphics, audio, music, gameplay, dialogs, controls, …), which until now…

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  • 99 % playable –  First milestone!

    99 % playable – First milestone!

    Finally! After more than 3 years of work, I’ve reached a point where the whole main quest of the game is playable. I’ve fully tested it before the Christmas holidays and it took me about 4 hours to speed run the game. Generally speaking, people playing my game take between 1.5 & 3 times longer…

    Read more: 99 % playable – First milestone!